Beyond the brain

Before I get rambling, allow me to introduce myself. My name is Charlie and I’m the latest addition to the Museum in a Box crew. I spent some time with George and Tom as a visiting researcher shortly after their transition to the new Bloomsbury HQ in the spring; but now spring has sprung and summer is done I’m lucky enough to have joined as Junior Designer and officially one of the team. On with the post!

It’s been a while since we’ve written about the various goings on at Museum in a Box so I’d like to take a moment to break down a few developments of late.

Up until now the product has revolved around two parts: the Brain (the box) and the artefacts, either 3D prints or 2D postcards. The interaction too has remained relatively unchanged with an object placed on the box triggering audio which provides context to its origins and history. The audio content that plays has often been a unique script written and narrated by one of the team, however as a great deal of our focus is on the box being used within the classroom, providing information around an object is only half the interaction. Seeing as each box is powered by a Raspberry Pi we’ve begun to explore new ways that we can use that to ramp up the fun that users can have with the box.

A box that listens?

When we consider how the box may be used in the classroom one important factor is how it can act as an intermediary between pupil and teacher. We’ve seen how well school pupils react and get stuck-in with the box and its objects, so finding a way for that to fit in with lesson plans and teaching is important. In response we’ve started work on a new component, a recorder box which will contain a microphone and aims to compliment the box and its objects.

We’ve had the idea of being able to record to the brain in our minds for some time and we’ve been asked again and again if a record feature is on the cards. Seeing as it had come up in discussion so often we thought it was time to crack on with a spot of prototyping!

Mocking up a cardboard record interface

Mocking up a cardboard record interface

We begun by mocking up a few cardboard interfaces with various button configurations, as well as postcards which could control what mode the box was in but ultimately decided that if the recorder box is plugged in, and an object is placed on the brain, it will switch to ‘record mode’ and announce just that. The box will then issue a count down and allow the user to record their own description of the object with the options to replay, delete and save their recording. This new recording will now play every time that object is ‘booped’ unless a newer recording is made.

A render considering what form a record box could take.

A render considering what form a record box could take.

The recorder box will alter the way we think of the content associated with any given object, instead of it being a predetermined description, by plugging in the recorder the user can create their own customised audio. With the object descriptions essentially in flux the recorder will lend itself very well to classroom activities where teachers could set unique tasks to objects that pupils can then record over with their own responses.

We’re now starting to talk to teachers, and understand who the product is serving and how we see the record box working both inside and outside the classroom: whether it’s museum staff creating activities for visitors or parents recording stories for friends and family, we’re super excited to be prototyping this new tool and will keep you updated as things develop. 

Bump. Boop!

I just realised we’d set up this blog way back in March 2015. We had no audience then (and don’t have a very big one now, if we’re honest), so the posts were meant as a bit more internal. They might be interesting to you today, and are something of a rough-as-guts archive, so we’ll leave them up.

Lots has happened with the project since then. Here’s a quick timeline:

  • March 2015 – Box 001: Made at Somerset House, under The Small Museum banner
  • October 2015 – Museum in a Box Ltd. incorporated
  • November 2015 – Box 002: On George’s dining room table, paper prototypes examining form and early interaction design ideas
  • December 2015 – Box 003, 004, 005: For public display at the Remix conference at the British Museum. Website V1 online.
  • February 2016 – Box 006: Our first commission! Big Stuff From The British Museum.
  • February 2016 – Gill Wildman joins our Advisory Board
  • March 2016 – First grant applications begin…
  • April 2016 – Nick Stanhope joins our Advisory Board
  • April 2016 – Our first client training session! Martin, Ash, and Ian from the Postal Museum came to the office for an afternoon, and Tom taught them more about Blender. Ask us about training!

photo of the office and trainees

It’s tremendous fun. We’re a Proper Startup too, bootstrapping everything and keeping day jobs and working it out as we go. Right now, we’re thinking about:

  1. Finishing the commission!
  2. Working directly with teachers in classrooms
  3. Partnering with museums around content / box curation
  4. Getting the brain smaller
  5. Building out web editing UIs to help make new boxes quickly
  6. Fundraising, fundraising, fundraising.

We’ll plan to write lots more to the blog. I’ve been missing blogging about all the stuff that’s happening. Call me old school, I guess?