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3D design exhibition research workshop

Points of Contact: A new box with the London Borough of Camden

The Arts & Tourism team at the London Borough of Camden received funding from Arts Council England to deploy a Museum in a Box as the primary vehicle to engage young people in the Camden Arts Collection.

We made a box that contained eight works from the collection; a mixture of sculptural and two-dimensional pieces. The box travelled widely around Camden, and was part of 13 workshops across the borough, held at Swiss Cottage, Kentish Town, Queens Crescent and Kilburn Centre libraries, and the Great Ormond Street Hospital. The project culminated in Points of Contact: The Camden Art Collection Unboxed, an exhibition at the Swiss Cottage Library Gallery, open until 1st of July 2017.

Creating 3D from 2D
We were curious to try a sort of extrusion of some of the paintings in the box, and Tom worked to literally add a new dimension to works by Derek Jarman and others, to create a tactile version of each of the flat works.

Hands on, helpful user research
For us, a big part of the appeal of this partnership was the opportunity to conduct workshops with kids and their guardians in all the libraries we visited. We learned all sorts of things about putting the box in front of people who’d never seen it before, and faced a few teeth-clenching moments as the kids played with the 3D prints in unexpected ways (like making the Running Table try to pass through Barred Portal, which it turns out isn’t possible).

It was a pleasure to witness that first “what’s this magic thing?” look on people’s faces, and the general ease of use of the box. We also learned that the “cornucopia” display technique we’d used with more adults — where we spread lots of objects out and let people choose their own adventure — resulted in kids just wanting to try every object as quickly as possible to see what they’d say. In the later workshops, that led us to a more contemplative, steady demonstration, where we’d bring out one piece at a time, ask the kids about it, and then boop the object to see what happened.

We met lots of brilliant kids, but must give special mention to The Magnificent Balthazar, who we met at Swiss Cottage. He was very happy to sit with the objects and the box for well over an hour, and took the time to create his own rendition of each of the works in the box, all eight, and showed real artistic talent, even at just five years old! At one of the later workshops, run by artist Esther Springett, Angela & and her son, Lorenzo, came along, and enjoyed it so much they attended a second session. Angela even took the time to write a guest blog post on the Camden arts blog, where she reflected:

With 8 artists to choose from, Lorenzo chose the 3D printed ‘Cubes’ (Carl Heideken, 1973) and I have to say he totally surprised me with his creativity. After feeling the textures of the cubes and listening to an audio response to each object on special micro-chipped postcards, Lorenzo started to develop his own story about ’12 boxes 6 chances’. A 3D print definitely helped him to get a stronger connection with the piece.

It was brilliant to meet Angela and Lorenzo in person too, at the exhibition which opened in early May.

Exhibition!
This project was the first time that Museum in a Box ended up in an exhibition. It seemed a natural fit to exhibit all the prints, postcards and the box in the exhibition space. We created two versions to playback for visitors: the first was the “official” responses created by artists participating in the project, Esther, Ciara, and Jonathan. It was great fun to hear such creative responses coming out of the box when things were booped, instead of just a factual, wall-label-style rendition of information about each work.

The other set of postcards played responses made by the kids in each workshop. There were new stories and interpretations about each work, and, again, it was excellent fun to hear such creative takes on the art.

I must say, I did feel a bit strange about having the box locked down in an exhibition space, because it’s designed to be mobile, but once Charlie and I saw the superb installation Jonathan and Sophie had designed for the gallery space, my initial concerns disappeared quickly. Now we’re wondering how else a box might supplement a more traditional exhibition experience…

A Collaboration
We certainly didn’t complete this box in isolation, and it was a pleasure to collaborate with Sophie Rycroft and Samina Zahir from the Camden Arts team, Caroline Moore at the fabulous GOSH Arts, artist and gallery designer, Jonathan Miller, and last but not least, artist educators Esther Springett and Ciara Brennan, who surprised and delighted us mightily with their creativity and skill with kids.

Categories
brain design packaging prototype

Design for Disassembly

The design of the Brain has evolved as components have been added, removed and replaced. We are improving accessibility to the tech inside, and coming from a sustainable design background I wanted to challenge myself to produce an experimental Brain where the products’ full lifecycle is factored into its design. So, here’s what I’ve been up to…

The aim was for the Brain to do the following:

  • Provide easy access to the electronics
  • Enable components to be quickly changed or modified
  • Completely disassemble easily
  • No glue!

First came lots of planning, then sketching and then I got to work CAD-ing up the design. Creating the design digitally first was beneficial as it provided the ability to position the components in a virtual space, adding the wires also helped to visualise how crowded the Brain would be.

The most notable change to the design was how the Brain is held together. We currently glue panels with interlocking finger joints, but for this design they slot into channels on the top and bottom and are pulled together with brass standoffs in each corner. We often get asked how the Brains work but it’s not always easy to demonstrate, we therefore laser-cut the panels in plywood and clear acrylic making it clear to see what’s going on within the skull.

Panel flat-lay (excluding mounting nuts/bolts)

After some light sanding the Brain assembled for the first time and the components easily mounted to the dotted grid. Most importantly the feet can be unscrewed and the base panel lifted providing easy access to add and remove parts.

This Brain has enabled us to improve upon components that were appropriate in the past but no longer live up to our requirements. One example is the power socket which was previously glued to a laser cut shim and had a tendency to come loose, we managed to source a panel mount version which now works a treat (see pictures below).

I’m very happy with how well the design turned out, I’ve lost count how many times I’ve disassembled and reassembled it. We’ve primarily been using it as a prototyping Brain to quickly test out components and content but it’s also made us big fans of acrylic and we now have plans for a colourful set of CMYK boxes!

That’s all for now,

C